(without needing a team, crazy coding knowledge, or a marketing budget)
My games have been played by the biggest influencers in the world like iShowSpeed, xQc, El Rubius, and more — reaching millions of viewers. I don't just teach Unreal, I use it to create viral hits.
20M+ Subscribers
Played my game reaching millions of viewers worldwide
12M+ Followers
Featured games on stream to massive Twitch audience
40M+ Subscribers
Showcased games to Spanish-speaking gaming community
Helped him all throughout his horror game.
Assisted him in creating all the blueprints in his game.
Come up with a unique game idea, and map the whole project on a Miro board with milestones and tasks you can actually follow (super important).
Choose a finishable concept with a clear hook, instead of another impossible project.
Turn your idea into milestones and tasks, so you always know what to work on next.
Use a simple system to stay on track and actually reach “game finished.”
Understand the key windows, panels and tools in UE5, so you always know where everything lives and how to set up a clean, efficient workspace (from scratch).
Learn the viewport, Outliner, Details, Content Browser and Modes panel so you always know where to click and what controls what.
Move around your levels smoothly, and use the move / rotate / scale tools, snapping and camera controls without fighting the engine.
Import, organise and find assets fast with folders, filters and collections, so your projects stay clean instead of turning into a mess.
Follow a step-by-step Blueprint workflow to build a full playable game from start menu to gameplay, including core systems, HUD and polish.
Build a third-person pirate on a tropical island, and interact with the treasure chest.
Create a simple inventory, pick up loot, equip your sword, and make items actually change how your character plays.
Set up patrolling enemy AIs that detect, chase and attack you, plus a main menu, pause menu, and save/load so it feels like a real game.
Know how to make your game go viral, and have players playing your game on Steam. How to record gameplay, write hooks, and turn your game into content people actually see.
Identify what’s actually unique about your game so your trailer and posts don’t sound like every other indie project.
Learn how to write hooks, structure 5–15s clips for TikTok/Shorts/Reels, and turn normal gameplay into scroll-stopping content.
Build a simple posting routine across TikTok, YouTube and X so more players discover your game and actually try it.
More than 200 ready-to-use assets that you can add to any project.
Download complete games that you can use as a template from all kinds of genres.
Import pre-made systems such as inventories, health, stamina, building, and much more into your games.
Simply migrate what you need from my assets to your project through the content browser.
Implement AI tools in Unreal Engine 5
Ask anything to this super intelligent chatbot trained with all Unreal official documentation and my tutorials.
Learn the best tools used right now to get an advantage and save time.
Learn how to use it properly as a tool that assists you.
No. The course starts from absolute zero. I assume you’ve never opened Unreal and don’t know how to code. I walk you through the editor, Blueprints, and project setup step by step.
The focus is Blueprints, because it’s the fastest way to get a full game working. Once you understand the logic we use in Blueprints, you’ll be in a much better position to learn C++ later if you want.
YouTube = isolated videos.
This course = a complete path:
one structured project from idea → planning → UE5 → finished game → marketing
Miro boards, checklists, and the full pirate project to download
no algorithm pressure, no skipping steps, everything in the right order
It’s built to get you to a finished game, not just “I followed another cool tutorial.”
You get lifetime access. One payment and you keep all lessons and future updates forever.
Yes. The course is recorded in UE5.6, the latest version.
No problem. The course is self-paced. Even 2–4 hours per week is enough to keep moving if you follow the plan. You can pause, come back later, and you’ll still know exactly what to do next.